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Crysis will have four amazing multiplayer modes. Each will require different tactics and play styles. Let me go over a few of the major features which Crysis will have...

Classes: Crysis will support a new class system which will be more customisable and which will allow players freedom of choice. You'll be able to mix and match weapons and abilities so you can play how you want. For example, some may want to be a medic and sniper while others would like to be an engineer while using a rocket launcher.

Componant Damage: Tanks and Jets will no longer rule the battlefield thanks to Crysis and it's componant damage system. In past games, vehicles would simply have 'health' style meters which when empty, would cause the vehicle to explode.

Crysis avoids this by taking a more complex but realistic approach. Let's take a helicoptor for example, shooting it's back rotor will send it into a violent spin and will most likely cause it to crash into the ground. However, like in real-life, helicopters don't always explode when they crash, it depends on how it crashes and where it crashes.

This all new componant damage system will make it more realistic and a lot more fun. It also gives vehicle users a second chance as they won't automatically die when they crash.

Vehicles: All multiplayer modes will have vehicles, but only the 'Power Strugle' mode will support all of them. Vehicles won't be as ruling unlike in many other games where vehicles dominate infantry.

The reason for this is a combination of things, componant damage being one and 'choice' being the other. Infantry can be much more useful and fun than many vehicles (thanks to great weapons and the nano-suit). So jumping in a vehicle will no longer be an automated habit.

Below are descriptions of the four multiplayer game modes...


Tactical Deathmatch
This multiplayer mode is to please those who just enjoy jumping into a server and going crazy. In this mode there are no teams or any main objectives. However there may be player based objectives, but not much is known. The reason this mode and most of the others have the word "Tactical" infront of them, is simply because of all the environmental dynamics as well as the players ability to customize their tools, weapons and suit.

Tactical Team Deathmatch
This is just like the deathmatch but with teams. There may be control points and other objectives but that is unknown at this time.

Power Struggle
This is it, the multiplayer mixup we've been waiting for. This mode takes the best from a hand full of genres and creates something totally unique yet spectacular. Let me explain...

All players start the game on one of two teams with nothing more than a pistol and a basic nano-suit. The two possible teams are the US Delta Force, or the North Korean Army. After you have joined a team with your pistol and basic nano-suit, you have to fight to earn points.

These points do more than just make your name look pretty on the scoreboard. You will use these points to purchase weapons, vehicles and even whole manufacturing plants.

How you earn points is quite interesting as it will depend on what type/rank of player you killed. For example, if you're a noob and you just killed a general, then you will get more points than if he killed you. This helps with balancing so the guy who gets the vehicle first doesn't just own the whole map.

Each game in "Power Struggle" mode can last over 10 hours (5 Crysis days). If buying standard vehicles isn't enough, you can even crossbreed them with alien technology. So you can have an invisible tank or a jeep that has a mounted freeze gun rather than a 50.cal. The combinations are amazing.



You can buy weapons from where you spawn, but you can buy better weapons and vehicles at certain control points of the maps. You can buy items using your prestige points which you can earn doing all sorts of things but mainly by killing enemies. However, when you die you will lose your gun and any of your vehicles, presuming your vehicle exploded when you died.

Photoshop Tutorial, Coloring, Lightshafts, Color B (1 viewing) (1) Guest
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TOPIC: Photoshop Tutorial, Coloring, Lightshafts, Color B
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elite5472 (Visitor)
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Photoshop Tutorial, Coloring, Lightshafts, Color B 4 Years, 5 Months ago Karma: 0  
Note to admins and mods, please do not make images smaller, I'd apreciate it greatly since I resized them to 1024x768 so they can be seen directly.

In this tutorial you will learn how to make an image look more vivid, define a lightsource, create lightshafts, and color blur with Adobe Photoshop CS3 (Probably with CS2 aswell)

We will convert a crysis realistic image into a more colorful one

Note: All these efects must be done to your taste, after youre done with this tutorial experiment with other values and see what you get, ill advice futher if a certain effect can be changed to your taste in the tutorial.



we will convert it to something like this:



QUOTE:
Step 1, Setting up your photoshop Space as you find it most confortable.



QUOTE:
Step 2, Duplicate the image in the layer's menu (Pay atention to this, you will have to do this multiple times)

This will be our colorize layer, it will make shadows and light stand out, and colors more vivid, you wont see any changes right now though.



QUOTE:
Ster 3, Open Blending Options (Pay atention to this, you will have to do this multiple times)

Blending options is a key photoshop feature, allows you to apply all kinds of effects to a layer.



QUOTE:
Step 4, Choose soft light in the blend drop selection and set opacity to 50%.

Soft light makes the layer transparent and makes it work like light, so it only has a slight effect, since were using the very same image it makes colors stand out and lights and shadows contrast more, but setting it to 50% (or lower if necesary) makes it a slight adition that makes the image overall, prettier.



QUOTE:
Step 5, create a duplicated layer from the original image, and drag it on top of the layer you made perviusly, this will be our lighsource Layer, now select Filter/Blur/Radial Blur.

On a side note, this layer does many things, and requires the other layers to balance it out without losing what it does.



QUOTE:
Step 6, Drag the intensity bar all the way to the right, select zoom and best quality, after thats done, drag the dot in the sketch you can see all the way to the top left, why? this is to specify the spot where the center of the radial blur will be at.





No, your image isnt screwed, its just that the radial blur makes it all, blurry... well, it was to be guessed, this is what makes all the cool color blending, color standout, increases the intensity of lights and shadows and lightshaft effects if used properly


QUOTE:
Step 7, Time to fix this, easy step actually, just select hard light in the blend mode drop bar shown in the pic.





Oh yeah, much better now, see the diference? hard light is much, much more intense than soft light and it does define patterns on colorful pics, note, that its just too dark and colorful, needs some adjustments to get it to look like you want, and we will also take the chance to give it some blur in the next step.


QUOTE:
Step 8, Make a new duplicated layer from the original image, this will be our motion blur and correction layer, after that, choose Filter/Blur/Motion Blur.



QUOTE:
Step 9, Set the motion blur to any angle you wish, I choosed myself horizontal, now for the ammount of blur, well, its up to the image, since mine is 5000x3000 pixels and yours is 1024x768, I suggest you use a lower value than mine :P




QUOTE:
Step 10, Ok, the image its not meant to be blurry, there is something we have to do in order that it only just blends things a bit and fixes the current problems of the image (its too dark for my taste). Go to Blending options, and set the image to Hard Light at 50% opacity.



QUOTE:
Now its too dark, its becouse there are too many dark layers one on top of an other, its also too colorful for my taste, so lets fix this image using our blur layer :)

Go to Image/Adjustments/Hue-Saturation



QUOTE:
Final Step, this is the magical fixing tool when things are too dark, set it to "colorize" in the bottom right corner, since we dont want to give it more color than the one it has already, set saturation to 0, then increase the light until you find the overall image to your liking

As a final note, you can use this feature to colorize with a blur layer without having to touch other important layers, very useful indeed.



Voila!, you have just gave your image some custom magic color!
 
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