Skip to content
You are here: Home arrow Forum
Crysis Forum
Welcome, Guest
Please Login or Register.    Lost Password?
 

The environments in Crysis will be huge. Each multiplayer map will span for many kilometres.

Crysis will be played in three main envrionments. The tropical jungle, the frozen jungle, and inside the alien ship. You will also spend a bit of time on the aircraft carrier which is positioned off the coast of the island.

Thanks to CryEngine2, Crysis will be able to display the most detailed environments ever to be seen in real-time.

This will enable Crytek to have more power over what they want the game to look like and what mood they want each scene to have. Let me go in to some more detail about each type of environment.

Interview with NVIDIA's Director Keita Iida (1 viewing) (1) Guest
Go to bottom Post Reply Favoured: 0
TOPIC: Interview with NVIDIA's Director Keita Iida
#5
Vairo (Visitor)
Moderator
Posts: 1042
graph
User Offline Click here to see the profile of this user
Location: Latvia
Interview with NVIDIA's Director Keita Iida 4 Years, 10 Months ago Karma: 23  
NVIDIA's Director of Content Management Keita Iida was interviewed by IGN !In the middle of he interview he did manage to answer a few questions
concerning Crysis' performance.

QUOTE:
IGN AU: Crysis is probably the other really big DX10 example. We've heard a few reports about the performance of that under DX10 and we have an expectation of how this game will look, based on all the screens that have come out. Can you comment on the performance of that? Will we get to see all of this eye candy running on today's hardware?

Keita Iida: We have nothing but pure confidence - especially with 8800-series cards - that with Crysis, you're going to have a tremendous experience. Again, since they're developing with 8800 as a reference, their target is going to be 30, if not 60, frames per second at relatively high resolutions. With DX10, given that it's a clean break from DX9, there are a lot of new art assets that need to be created; there are a lot of special effects that need to be written. Usually what they do is, when they take the DX9 engine and port it to DX10, they need the underlying renderer to support the DX10 features, and then they add the features on top of it - whether it's art or game-building.

What happens is, first, you need to get the game up and running; get the features implemented. Right now, Crytek, with Crysis, is in the process of adding new features and will soon be at the optimisation stage. That said, we would love to show you the game running on 8800 hardware, but we're bound by NDAs, and that's a decision bound by EA and Crytek; but we have every confidence that, by the time it's ready to be demonstrated to the public on DX10 with the 8800 or whatever advanced hardware is available at the time, it's going to run perfectly fine.

Find out more: http://uk.pc.ign.com/articles/780/780314p1.html
 
Report to moderator   Logged Logged  
 
EE6600 @2.9 atm
Asus P5W DH Deluxe
OCZ 2x1gb PC5400 667mhz
Ati 2900XT 512mb G5-LG mouse
Signature Tag Gallery. Click Here



My Webmaster Forums
  The administrator has disabled public write access.
Go to top Post Reply
Partners ekdesignget the latest posts directly to your desktop

Related Items

Copyright © Crysis Europe.