I thought I'd create some official newsposting for open Outcast here.
For all who don't know yet: open Outcast is an upcoming Total Conversion / Singleplayer / Adventure-genre Modification for Crysis Wars.
We released a little tech demo (Oasis
) in February (that is also playable with the free Crysis Wars Trial
So here is a little info about the Dialogue System we've been working on during the last weeks.
As everyone knows Crysis has a feature rich Dialogue System including support for all kinds of facial expressions and lipsync. The trouble starts though as soon as you try to make dialogues nonlinear: the integrated system only allows Dialogues which run straight from top to bottom.
Since interactive dialogues will play an important role in open Outcast we had to find a better solution. Together with our Game Designers we set up following feature list for our own implementation:
+ Dialogue flow is nonlinear (influenced by chosen options and logic / Lua scripts)
+ Dialogues are defined in XML files
+ Translation support
+ Different camera modes that are configured over a config file
+ Triggering actions that can be defined using the Flow Graph System of Crysis
+ Starting sequences and optionally resuming the Dialogue again after they finished
+ Support for Lipsync and facial expressions
+ Providing simple Flow Nodes so Leveldesigners can integrate Dialogues easily
+ Skipping lines of the dialogue
Now all of these features have been implemented, but see for yourself:
Dialogue Demonstration @ YouTube
If you are interested in the technical details or ask yourself how your mod could benefit from our system, read along in the corresponding feature on ModDB
Successfully adding a modification of this magnitude to Crysis Wars confirmed us that we chose the right platform for our project.
A Highlight of the system are the camera modes you can see in the video below.
Camera mode Demonstration @ YouTube
The next challenge is the extension of the Quest system and support for persistence - you heard right - that would enable travelling between different regions (levels) freely without losing quest progress!
More on this to come after we implemented it.
And another thing: We're looking for Flash Artists, GFX Programmers, Conceptual Artists, 3D Artists and, most importantly, Level Designers at the moment.
It's not like we have none (as you can see in our Screenshots) but we have not enough yet
If you're interested, take a look at the job descriptions @ ModDB
and write a mail with 3-4 samples of your work to
(if you have further questions write me a PM).