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The story line of a game is very important. It can directly affect a games success and how well you enjoy playing it.

The story line in Crysis is quite familiar yet at the same time very unique. Although alien invasions and spaceships are nothing new to the world of stories, some of the details of Crysis are very unique. The effects the spaceship has aswell as how the aliens look and behave are all very unique. My point is, Crysis has a kick ass story line.

The Story
Earth, 2020: A colossal asteroid crashes down to Earth.

(yes, it was 2019, now Crytek is saying 2020)


Global tensions have reached boiling point as the U.S. and North Korea square off in the South China Sea. At stake: a mysterious artifact uncovered by a team of U.S. archeologists.

The North Korean government quickly seizes the area, prompting the U.S. to dispatch an elite team of Special Forces operatives on a rescue mission. During the siege the true nature of the artifact quickly emerges, pointing to the existence of an alien presence on Earth, and ultimately the trigger for a massive-scale alien invasion.

The battle to save Earth begins as the aliens’ flash freeze the tropics into a ghostly-white frozen landscape.

As gamers take up arms against the aliens, they will be outfitted with customizable weapons and a high tech Nanosuit, allowing them to adapt their tactics and abilities to a hostile, ever-changing environment and a mysterious enemy.

[SP] open Outcast (1 viewing) (1) Guest
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[SP] open Outcast 3 Years, 1 Month ago Karma: 0  
Hi everyone!
I thought I'd create some official newsposting for open Outcast here.
For all who don't know yet: open Outcast is an upcoming Total Conversion / Singleplayer / Adventure-genre Modification for Crysis Wars.

We released a little tech demo (Oasis) in February (that is also playable with the free Crysis Wars Trial version).

So here is a little info about the Dialogue System we've been working on during the last weeks.
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As everyone knows Crysis has a feature rich Dialogue System including support for all kinds of facial expressions and lipsync. The trouble starts though as soon as you try to make dialogues nonlinear: the integrated system only allows Dialogues which run straight from top to bottom.

Since interactive dialogues will play an important role in open Outcast we had to find a better solution. Together with our Game Designers we set up following feature list for our own implementation:
+ Dialogue flow is nonlinear (influenced by chosen options and logic / Lua scripts)
+ Dialogues are defined in XML files
+ Translation support
+ Different camera modes that are configured over a config file
+ Triggering actions that can be defined using the Flow Graph System of Crysis
+ Starting sequences and optionally resuming the Dialogue again after they finished
+ Support for Lipsync and facial expressions
+ Providing simple Flow Nodes so Leveldesigners can integrate Dialogues easily
+ Skipping lines of the dialogue

Now all of these features have been implemented, but see for yourself:



Dialogue Demonstration @ YouTube

If you are interested in the technical details or ask yourself how your mod could benefit from our system, read along in the corresponding feature on ModDB.

Successfully adding a modification of this magnitude to Crysis Wars confirmed us that we chose the right platform for our project.

A Highlight of the system are the camera modes you can see in the video below.

Camera mode Demonstration @ YouTube

The next challenge is the extension of the Quest system and support for persistence - you heard right - that would enable travelling between different regions (levels) freely without losing quest progress!

More on this to come after we implemented it.

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And another thing: We're looking for Flash Artists, GFX Programmers, Conceptual Artists, 3D Artists and, most importantly, Level Designers at the moment.
It's not like we have none (as you can see in our Screenshots) but we have not enough yet
If you're interested, take a look at the job descriptions @ ModDB and write a mail with 3-4 samples of your work to \n This e-mail address is being protected from spam bots, you need JavaScript enabled to view it '> This e-mail address is being protected from spam bots, you need JavaScript enabled to view it (if you have further questions write me a PM).
 
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