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Crysis is an epic masterpiece combining the best of Science Fiction and First Person Shooters. It's the game everyones talking about, why you may ask, well, read on and you'll find out.

Crysis is the follow up to Crytek's first game and blockbuster, FarCry. Crytek has learned a lot since they made FarCry, they've learnt what was good about FarCry aswell as what was bad about FarCry.

So, what happens when you take the good, change the bad and then mix it up in to one big pot. You guessed it, you get Crysis.

Crysis will revolutionize gaming in more ways than one. It will give the gamer a whole new level of realism (thanks to the graphics) and will change what people call "immersive gameplay" (thanks to the gameplay and dynamics). Here is a summery from EA of what they say are "Key Features" of Crysis...

Key Features

  • An immersive story that puts you the player in the pivotal role to repel an alien invasion and save mankind.
  • A unique three-act structure that forces the player to use real-time armor and weapons customization to adapt to an ever changing dynamic world.
  • Encounter a compelling, frightening alien species that uses its senses intelligently and works in combination with each other to present players with the most challenging opponents yet in an FPS.
  • Enemy and ally AI utilise real-world military tactics.
  • Take control of a wide variety of land, sea and air vehicles including trucks, tanks, boats and helicopters.
  • Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados which pose a real and an ever-present danger.

  • 32-player Multiplayer with real-time armour and weapons customization and an all new mode that combines player modification and tactical objectives.
  • Emergent gameplay; actions taken in the game affect future outcomes giving each player a unique experience.
  • Highly robust and easy to use mod toolset allow players to create their own expansive levels with game modes for both multiplayer and single player.
  • The most realistic environments, spectacular special effects, physics, game engine, lighting system and enemy AI through CryENGINE,
    Plenty more information about crysis can be found on this site, feel free to browse the other sections of Crysis-Online to learn more about Crysis.
  • Re:PS3's architechure worries FarCry 2 Devs (1 viewing) (1) Guest
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    TOPIC: Re:PS3's architechure worries FarCry 2 Devs
    #3598
    XxR3zD3ViLxX (Visitor)
    Next-Gen Visuals is my way of Good Marketing
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    graphgraph
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    PS3's architechure worries FarCry 2 Devs 4 Years, 3 Months ago Karma: 7  
    It seems the PS3 is a truly powerful and complex machine as Technical Director Dominic Guay recently explained and dicussed on how it's difficult to program videogames on the PS3. As According to the article released on CVG, the Dev team is running into some trouble with the PS3's architecture, while developing FC2 for the PS3 platform. Altough the team admires and acknowledges the power of the PS3 and its complex architechure, yet it seems to give a hard time for the PS3 team. Furthermore, the article goes on to talk about Blue-Ray, the PS3's potencial of being a great platform for FC2 to be released on.



    QUOTE:
    One thing that we realized pretty quickly as we started R&D on PS3, was that the hardware architecture had a very nice fit with some of our technical design decisions. We were positively surprised by how efficient the SPUs (the Cell processing units) were to do such things as run our vegetation simulation, our animations or our physics systems. So while it did require quite a bit of R&D to understand how to use the system correctly, once we started having results we saw that it was a very capable console and that FC2 could run on it."
    _________________________________________________________________________________________________________________

    The PS3 version, unsurprisingly, won't match top spec PCs. "However, the notable area where we had to make some tradeoffs is in some assets resolution which had to be brought down from the higher end PC configurations due to memory size difference. However, the good new is that since PS3 players are not outputting over the top resolutions like high end PC users, this is not a big deal. It's somewhat proportional to our video resolution output."



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    #3601
    satan666 (Visitor)
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    Re:PS3's architechure worries FarCry 2 Devs 4 Years, 3 Months ago Karma: 1  
    Yeah but when its done it will kick some 360 ass
     
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    Last Edit: 2008/02/13 11:31 By .
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