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Crysis is an epic masterpiece combining the best of Science Fiction and First Person Shooters. It's the game everyones talking about, why you may ask, well, read on and you'll find out.

Crysis is the follow up to Crytek's first game and blockbuster, FarCry. Crytek has learned a lot since they made FarCry, they've learnt what was good about FarCry aswell as what was bad about FarCry.

So, what happens when you take the good, change the bad and then mix it up in to one big pot. You guessed it, you get Crysis.

Crysis will revolutionize gaming in more ways than one. It will give the gamer a whole new level of realism (thanks to the graphics) and will change what people call "immersive gameplay" (thanks to the gameplay and dynamics). Here is a summery from EA of what they say are "Key Features" of Crysis...

Key Features

  • An immersive story that puts you the player in the pivotal role to repel an alien invasion and save mankind.
  • A unique three-act structure that forces the player to use real-time armor and weapons customization to adapt to an ever changing dynamic world.
  • Encounter a compelling, frightening alien species that uses its senses intelligently and works in combination with each other to present players with the most challenging opponents yet in an FPS.
  • Enemy and ally AI utilise real-world military tactics.
  • Take control of a wide variety of land, sea and air vehicles including trucks, tanks, boats and helicopters.
  • Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados which pose a real and an ever-present danger.

  • 32-player Multiplayer with real-time armour and weapons customization and an all new mode that combines player modification and tactical objectives.
  • Emergent gameplay; actions taken in the game affect future outcomes giving each player a unique experience.
  • Highly robust and easy to use mod toolset allow players to create their own expansive levels with game modes for both multiplayer and single player.
  • The most realistic environments, spectacular special effects, physics, game engine, lighting system and enemy AI through CryENGINE,
    Plenty more information about crysis can be found on this site, feel free to browse the other sections of Crysis-Online to learn more about Crysis.
  • 2007 Lyon Game Developer's Conference in France (1 viewing) (1) Guest
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    TOPIC: 2007 Lyon Game Developer's Conference in France
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    [CryEU]Vairo (Visitor)
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    2007 Lyon Game Developer's Conference in France 4 Years, 5 Months ago Karma: 23  
    Crytek CEO Cevat Yerli today earlier had a honour to hold the opening keynote speech at the 2007 Lyon Game Developer's Conference in France. Hopefully a transcript or an audio recording will be added later!


    QUOTE:
    Sandbox Level Design

    “Now that we have a hero AI, you need somewhere to fight them," Yerli continued. After FarCry, the studio hired many new designers. Yerli asked them for ‘sandbox level design’ -- but none of his designers knew what it meant. Some would say “systemic design” or “emergent gameplay."


    "You don’t design emergent gameplay! It emerges on it’s own,” he said. “In the end, every developer in the studio is an interpreter of your vision.” But one day, he recalled, he was watching a documentary about the Roman Empire. The latin phrase "veni, vidi, vici" was used, and Yerli liked it. He began to use the fresh phrase in order to communicate to his team.


    And the goal of this sandbox gameplay was simple. “It’s a player's game, not a designer's game, and that’s important,” said Yerli. “When players experiment with tactics… they should get a response out of it. We try always to lead the player -- but subliminally, with hints and direction.” A designer might say, “I have to provoke the player to use stealth gameplay in this area.” - Gamasutra



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    2007 Lyon Game Developer's Conference in France
    [CryEU]Vairo 2007/12/03 22:51
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