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Crytek seems to be focused on producing a very tactical and dynamic gameplay method unlike any other. A game which provides the tools and story to allow the player to play how they see fit.

 One of the things that makes the gameplay so great are the dynamics. You have the ability to re-model the environment as well as customise your abilities and weaponry in real-time as you fight it out against koreans and aliens.

Every game claims to have "tactics", but compared to Crysis, they just don't. Below are descriptions of all the major gameplay elements in Crysis.


Gameplay Elements of Crysis

  • Natural Events & Disasters: Crytek is pushing hard to make the Crysis world more believable and exciting than any other game. The world will act and react like the real world with things like dynamic weather, physical wind, varying temperatures and disasters. What does "disasters" mean you may ask, well things like earthquakes, tornadoes and maybe tsunamis. This should make things very interesting in combination with the destructible environments.

  • Dynamic Day & Night: In all games up until now, the game would always wait for you before it progressed in time. In Crysis, the game continues on regardless of how long you are taking.
  • So, if aliens are attacking and you're not helping anyone, the situation is going to get worse and worse. But the great thing is, the game won't force you to do anything, you can do it all at your own pace or even skip certain missions. But you may suffer the consequences.

     

  • Mission Dynamics: Not all missions in Crysis are compulsary. But if you complete an optional mission, you will usually get rewarded. As well as the ability to skip some missions, the outcomes of certain missions will vary, and so the lead up to the next mission will be different both ways. You will play with squad mates during certain missions, however if one dies, you won't ever see him again and so future missions may become more difficult.
  • Interactive and Destructible Environments: This probably has the biggest effect on gameplay. It's certainly the most unique feature to Crysis. Your actions and how you fight will directly effect the environment in either a positive or negative way. If you're playing online for example, and you find a good camping spot behind a tree.
  • The next time you join a server, someone may have blown that tree up so now you will instantly have to change your tactics to adapt to the dynamic and ever changing environment.

    The AI also needs to be smart enough to adapt to this very dynamic and ever changing environment. The natural disasters mentioned above will be as destructible as you'd expect, but there's also non-natural distasters in Crysis such as nuclear bombs which can literally flaten the surrounding environment on a scale never before seen in a video game.

  • Weapon Modifications: You will have the ability to add and remove attachments such as scopes, lasers and flashlights while also having the ability to adjust what method of attack you wish to use. You may change your ammunition to a tranquilizer for a softer approach, or use explosive bullets for that little extra warmth. The combinations are almost endless and every weapon has some kind of customizable componant.

  • Vehicle Modifications: In the power struggle multiplayer mode, you'll be able to capture alien technologies and use them on your own human vehicles. You can mix and match just about anything. For example, you could replace the .50 cal machine gun on your jeep with an alien freeze ray. This will create some interesting and possibly 'odd' gameplay.

  • Nano-Muscular Suit: The year is 2020, of course there has to be some hi-tech suit. Your suit can perform many things, as long as it has the power to do so. In different situations you will require different enhanced attributes.
  • If you want to take the fast and agile approach, you would set your suit to speed as an example, but as a consequence, you will not only lose power from your suit, but you will decrease your other attributes. So it's extremely important to adjust your suit perfectly to match your tactics and the situation. The different suit functions are speed, strength, armor and cloak. I think you can work out for yourself what each function does.

  • Dynamic Story: The plot is set, but the rest is up to you. While some missions will be forced, others will be optional. Optional missions usually end with some kind of reward and they have the potential to alter the rest of the story.
  • Crysis has what the CEO of Crytek likes to call a multi-threaded storyline. This means every major character has a storyline of their own, this includes your squad mates. If you let a squad mate die for example (mentioned above), it may make your future missions a little tougher, or you may have to find an alternative to a certain task.

    Another thing about the story is this. There are no cut scenes, nor is there anyone telling you what to do (not directly or constantly anyway).

    The story will unfold around you, its your job to find out what's going on. You need to keep your eyes open and ears tuned. A squad mate may mention to another squad mate that there is a weak spot to destroying one of the alien crafts. If you don't hear what that is, your going to have to kill it the hard way. That's just one, there will be things like that the whole way through Crysis.



    Conclusion
    In conclusion, Crysis will be a huge leap ahead in terms of gameplay. It will keep the proven-to-be-fun fps formula and add a whole new level to it.

     It will be the most unique gaming experience you will have had in a long time - if not of all time. This will set the standard for pc and console games in the years to come.

    Photoshop Tutorial, Coloring, Lightshafts, Color B (1 viewing) (1) Guest
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    TOPIC: Photoshop Tutorial, Coloring, Lightshafts, Color B
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    elite5472 (Visitor)
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    Photoshop Tutorial, Coloring, Lightshafts, Color B 4 Years, 5 Months ago Karma: 0  
    Note to admins and mods, please do not make images smaller, I'd apreciate it greatly since I resized them to 1024x768 so they can be seen directly.

    In this tutorial you will learn how to make an image look more vivid, define a lightsource, create lightshafts, and color blur with Adobe Photoshop CS3 (Probably with CS2 aswell)

    We will convert a crysis realistic image into a more colorful one

    Note: All these efects must be done to your taste, after youre done with this tutorial experiment with other values and see what you get, ill advice futher if a certain effect can be changed to your taste in the tutorial.



    we will convert it to something like this:



    QUOTE:
    Step 1, Setting up your photoshop Space as you find it most confortable.



    QUOTE:
    Step 2, Duplicate the image in the layer's menu (Pay atention to this, you will have to do this multiple times)

    This will be our colorize layer, it will make shadows and light stand out, and colors more vivid, you wont see any changes right now though.



    QUOTE:
    Ster 3, Open Blending Options (Pay atention to this, you will have to do this multiple times)

    Blending options is a key photoshop feature, allows you to apply all kinds of effects to a layer.



    QUOTE:
    Step 4, Choose soft light in the blend drop selection and set opacity to 50%.

    Soft light makes the layer transparent and makes it work like light, so it only has a slight effect, since were using the very same image it makes colors stand out and lights and shadows contrast more, but setting it to 50% (or lower if necesary) makes it a slight adition that makes the image overall, prettier.



    QUOTE:
    Step 5, create a duplicated layer from the original image, and drag it on top of the layer you made perviusly, this will be our lighsource Layer, now select Filter/Blur/Radial Blur.

    On a side note, this layer does many things, and requires the other layers to balance it out without losing what it does.



    QUOTE:
    Step 6, Drag the intensity bar all the way to the right, select zoom and best quality, after thats done, drag the dot in the sketch you can see all the way to the top left, why? this is to specify the spot where the center of the radial blur will be at.





    No, your image isnt screwed, its just that the radial blur makes it all, blurry... well, it was to be guessed, this is what makes all the cool color blending, color standout, increases the intensity of lights and shadows and lightshaft effects if used properly


    QUOTE:
    Step 7, Time to fix this, easy step actually, just select hard light in the blend mode drop bar shown in the pic.





    Oh yeah, much better now, see the diference? hard light is much, much more intense than soft light and it does define patterns on colorful pics, note, that its just too dark and colorful, needs some adjustments to get it to look like you want, and we will also take the chance to give it some blur in the next step.


    QUOTE:
    Step 8, Make a new duplicated layer from the original image, this will be our motion blur and correction layer, after that, choose Filter/Blur/Motion Blur.



    QUOTE:
    Step 9, Set the motion blur to any angle you wish, I choosed myself horizontal, now for the ammount of blur, well, its up to the image, since mine is 5000x3000 pixels and yours is 1024x768, I suggest you use a lower value than mine :P




    QUOTE:
    Step 10, Ok, the image its not meant to be blurry, there is something we have to do in order that it only just blends things a bit and fixes the current problems of the image (its too dark for my taste). Go to Blending options, and set the image to Hard Light at 50% opacity.



    QUOTE:
    Now its too dark, its becouse there are too many dark layers one on top of an other, its also too colorful for my taste, so lets fix this image using our blur layer :)

    Go to Image/Adjustments/Hue-Saturation



    QUOTE:
    Final Step, this is the magical fixing tool when things are too dark, set it to "colorize" in the bottom right corner, since we dont want to give it more color than the one it has already, set saturation to 0, then increase the light until you find the overall image to your liking

    As a final note, you can use this feature to colorize with a blur layer without having to touch other important layers, very useful indeed.



    Voila!, you have just gave your image some custom magic color!
     
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