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Crysis will have four amazing multiplayer modes. Each will require different tactics and play styles. Let me go over a few of the major features which Crysis will have...

Classes: Crysis will support a new class system which will be more customisable and which will allow players freedom of choice. You'll be able to mix and match weapons and abilities so you can play how you want. For example, some may want to be a medic and sniper while others would like to be an engineer while using a rocket launcher.

Componant Damage: Tanks and Jets will no longer rule the battlefield thanks to Crysis and it's componant damage system. In past games, vehicles would simply have 'health' style meters which when empty, would cause the vehicle to explode.

Crysis avoids this by taking a more complex but realistic approach. Let's take a helicoptor for example, shooting it's back rotor will send it into a violent spin and will most likely cause it to crash into the ground. However, like in real-life, helicopters don't always explode when they crash, it depends on how it crashes and where it crashes.

This all new componant damage system will make it more realistic and a lot more fun. It also gives vehicle users a second chance as they won't automatically die when they crash.

Vehicles: All multiplayer modes will have vehicles, but only the 'Power Strugle' mode will support all of them. Vehicles won't be as ruling unlike in many other games where vehicles dominate infantry.

The reason for this is a combination of things, componant damage being one and 'choice' being the other. Infantry can be much more useful and fun than many vehicles (thanks to great weapons and the nano-suit). So jumping in a vehicle will no longer be an automated habit.

Below are descriptions of the four multiplayer game modes...


Tactical Deathmatch
This multiplayer mode is to please those who just enjoy jumping into a server and going crazy. In this mode there are no teams or any main objectives. However there may be player based objectives, but not much is known. The reason this mode and most of the others have the word "Tactical" infront of them, is simply because of all the environmental dynamics as well as the players ability to customize their tools, weapons and suit.

Tactical Team Deathmatch
This is just like the deathmatch but with teams. There may be control points and other objectives but that is unknown at this time.

Power Struggle
This is it, the multiplayer mixup we've been waiting for. This mode takes the best from a hand full of genres and creates something totally unique yet spectacular. Let me explain...

All players start the game on one of two teams with nothing more than a pistol and a basic nano-suit. The two possible teams are the US Delta Force, or the North Korean Army. After you have joined a team with your pistol and basic nano-suit, you have to fight to earn points.

These points do more than just make your name look pretty on the scoreboard. You will use these points to purchase weapons, vehicles and even whole manufacturing plants.

How you earn points is quite interesting as it will depend on what type/rank of player you killed. For example, if you're a noob and you just killed a general, then you will get more points than if he killed you. This helps with balancing so the guy who gets the vehicle first doesn't just own the whole map.

Each game in "Power Struggle" mode can last over 10 hours (5 Crysis days). If buying standard vehicles isn't enough, you can even crossbreed them with alien technology. So you can have an invisible tank or a jeep that has a mounted freeze gun rather than a 50.cal. The combinations are amazing.



You can buy weapons from where you spawn, but you can buy better weapons and vehicles at certain control points of the maps. You can buy items using your prestige points which you can earn doing all sorts of things but mainly by killing enemies. However, when you die you will lose your gun and any of your vehicles, presuming your vehicle exploded when you died.

ATI Catalyst 7.12 XP/Vista (1 viewing) (1) Guest
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TOPIC: ATI Catalyst 7.12 XP/Vista
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ATI Catalyst 7.12 XP/Vista 4 Years, 5 Months ago Karma: 7  
As i stated in the "Driver updates" post i'll be posting critical and vital drivers seperately starting from this post. As usual drivers for nVidia are regularly being released, however, ati managed to squeeze out a critical driver update with it's 7.12 catalyst driver, accompaning these imporatnt release notes and highlights. Thus, you can always try them out to check their hit on Crysis! One more point I'd to add is that it contains fixes for other games such as Lost Planet, HellGate, STALKER, COD, and many more; again refer to the release notes at the bottom of the post for details:

Performance improvements


Company of Heroes DX10 performance improves up to 5% on systems containing an ATI Radeon™ HD38x0 series of product

New feature

Enhanced ATI Overdrive support for the ATI Radeon HD 2900 Series


This release of Catalyst™ introduces an enhanced version of ATI Overdrive for the ATI Radeon HD 2900 Series. Users can now Overclock both GPU engine and graphics memory clock speeds in Crossfire mode (and over-clock single ATI Radeon graphics accelerators as well). This version of ATI Overdrive also includes a new stress test application to verify any over-clocking speeds users may have configured (either manually or through the auto-tuning tool) on their ATI Radeon HD 2900 Series of graphics accelerators.

Highlights of the Linux Catalyst 7.12 release include (coming soon):


New features


Support for new Linux operating systems


This release of ATI Catalyst™ Linux introduces support for the following new operating systems:

RedFlag 6.0 DT


OpenSUSE 10.3


Powerplay support in the Catalyst Control Center (Linux Edition)


This release of ATI Catalyst™ Linux introduces powerplay support in the Catalyst Control Center (Linux Edition). Powerplay enables users to configure various power saving settings for their ATI Mobility Radeon powered laptop computers.


Resolved Issues

A memory leak is no longer noticed when running OpenGL applications

Running X -configure no longer results in a segmentation fault in the fglrx driver

fglrxinfo no longer reports OpenGL Render string: as Mesa GLX Indirect on systems containing an ATI Rialto AGP series of product.

Crysis Fixes

Momentary corruption is no longer noticed when playing the game

The ice level is no longer too bright which was making the game nonplayable


Links:

ATI Catalyst 7.12 Windows XP (64-bit)
ATI Catalyst 7.12 Windows XP (32-bit)
ATI Catalyst 7.12 Windows Vista (32-bit)
ATI Catalyst 7.12 Windows Vista (64-bit)
Release Notes
 
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ATI Catalyst 7.12 XP/Vista
XxR3zD3ViLxX 2007/12/22 16:56
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[CryEU]Vairo 2007/12/22 18:29
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