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The story line of a game is very important. It can directly affect a games success and how well you enjoy playing it.

The story line in Crysis is quite familiar yet at the same time very unique. Although alien invasions and spaceships are nothing new to the world of stories, some of the details of Crysis are very unique. The effects the spaceship has aswell as how the aliens look and behave are all very unique. My point is, Crysis has a kick ass story line.

The Story
Earth, 2020: A colossal asteroid crashes down to Earth.

(yes, it was 2019, now Crytek is saying 2020)


Global tensions have reached boiling point as the U.S. and North Korea square off in the South China Sea. At stake: a mysterious artifact uncovered by a team of U.S. archeologists.

The North Korean government quickly seizes the area, prompting the U.S. to dispatch an elite team of Special Forces operatives on a rescue mission. During the siege the true nature of the artifact quickly emerges, pointing to the existence of an alien presence on Earth, and ultimately the trigger for a massive-scale alien invasion.

The battle to save Earth begins as the aliens’ flash freeze the tropics into a ghostly-white frozen landscape.

As gamers take up arms against the aliens, they will be outfitted with customizable weapons and a high tech Nanosuit, allowing them to adapt their tactics and abilities to a hostile, ever-changing environment and a mysterious enemy.

CVG Preview - More details on Gameplay and Plot (1 viewing) (1) Guest
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TOPIC: CVG Preview - More details on Gameplay and Plot
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XxR3zD3ViLxX (Visitor)
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CVG Preview - More details on Gameplay and Plot 4 Years, 3 Months ago Karma: 7  
The Xbox division of CVG has got a hands on preview of the game and here are some interesting parts of the article:

Sadly, the only way to find his location is by working for the bad guys. Story aside, the opening reveals another major detail about Far Cry 2. Everybody has malaria, including you. It's a mechanic that drives you to explore the world - forcing you to root out diamonds to trade and buy medicine from the refugee camp. Otherwise you'll suffer the consequences, including some nasty delusions.

Malaria isn't the only factor that will send you crazy. Become wrapped up in killing and you'll 'freak out'. Too much bloodshed will make you white out which will, in turn, increase your infamy. And herein lies the conundrum. You need to kill people to complete missions, but you don't want to go mad either. Acquire too much infamy and you'll be refused entry to the refugee camp, and there goes your hope for medicine. The game's a fine balancing act that, first and foremost, teaches discipline. It's about killing with restraint, and realising, in the same breath, when to call it quits.


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CVG Preview - More details on Gameplay and Plot
XxR3zD3ViLxX 2008/01/31 21:36
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