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The story line of a game is very important. It can directly affect a games success and how well you enjoy playing it.

The story line in Crysis is quite familiar yet at the same time very unique. Although alien invasions and spaceships are nothing new to the world of stories, some of the details of Crysis are very unique. The effects the spaceship has aswell as how the aliens look and behave are all very unique. My point is, Crysis has a kick ass story line.

The Story
Earth, 2020: A colossal asteroid crashes down to Earth.

(yes, it was 2019, now Crytek is saying 2020)


Global tensions have reached boiling point as the U.S. and North Korea square off in the South China Sea. At stake: a mysterious artifact uncovered by a team of U.S. archeologists.

The North Korean government quickly seizes the area, prompting the U.S. to dispatch an elite team of Special Forces operatives on a rescue mission. During the siege the true nature of the artifact quickly emerges, pointing to the existence of an alien presence on Earth, and ultimately the trigger for a massive-scale alien invasion.

The battle to save Earth begins as the aliens’ flash freeze the tropics into a ghostly-white frozen landscape.

As gamers take up arms against the aliens, they will be outfitted with customizable weapons and a high tech Nanosuit, allowing them to adapt their tactics and abilities to a hostile, ever-changing environment and a mysterious enemy.

European Press Event (1 viewing) (1) Guest
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XxR3zD3ViLxX (Visitor)
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Gender: Male thedevilslasher_900@yahoo.com thedevilslasher_900@hotmail.com Location: Bosnia - Sarajevo Birthdate: 1988-12-16
European Press Event 4 Years, 3 Months ago Karma: 7  
An european press event was held by Ubisoft, which was covered through the developers blog.

By René “Arres” Valen, Community Developer

A number of European gaming journalists (whose articles you should be seeing in gaming magazines and web sites right now!) were invited to view Far Cry 2 at the beginning of December. The event was conducted in our largest room, generally used for weekly team meetings, which was specially converted just for the day. This was the first time Far Cry 2 had been seen by the public since the Leipzig Gaming Conference last August. The room before the madness begins. It has no idea what’s in store!

The room before the madness begins. It has no idea what’s in store!



Phase 1 complete. Black curtains surround the room and the first HDTV is brought in.



Just in case you forgot, this is a Ubisoft game!



Coloured lights are set up to get everyone in the mood. “What kind of mood?” you ask? I’ll let you decide.



The magic of AAA game development: HD monitors sitting on regular printer paper boxes!




Huge concept art posters are brought in along with jungle plants.



More high tech game industry magic: the poster lights are actually our desk lamps attached with rubber bands!



Almost there…traffic is being directed.



The game is up and running…and kimi_ puts it through a quick play test.



This was kimi’s last week on Far Cry 2. *sniff* (I know i want to be in her seat )



Catered food and drinks; because talking about awesome games is hard work!



The journalists arrive and are about to be treated to a never-before-seen demo of Far Cry 2.



From left to right: Louis-Pierre Pharand (Producer), Alexandre Amancio (Art Director), Clint Hocking (Creative Director) answer questions after the demonstration.



Afterwards, a journalist gets a one-on-one question and answer session with Producer Louis-Pierre.



The event is over. Now we have to get back to work on the game!



Here are just a few of the covers that Far Cry 2 will be appearing on soon:



Be sure to check back next week for the answers to your questions from LP’s post earlier this month.


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XxR3zD3ViLxX 2008/02/02 15:40
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