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Crytek seems to be focused on producing a very tactical and dynamic gameplay method unlike any other. A game which provides the tools and story to allow the player to play how they see fit.

 One of the things that makes the gameplay so great are the dynamics. You have the ability to re-model the environment as well as customise your abilities and weaponry in real-time as you fight it out against koreans and aliens.

Every game claims to have "tactics", but compared to Crysis, they just don't. Below are descriptions of all the major gameplay elements in Crysis.


Gameplay Elements of Crysis

  • Natural Events & Disasters: Crytek is pushing hard to make the Crysis world more believable and exciting than any other game. The world will act and react like the real world with things like dynamic weather, physical wind, varying temperatures and disasters. What does "disasters" mean you may ask, well things like earthquakes, tornadoes and maybe tsunamis. This should make things very interesting in combination with the destructible environments.

  • Dynamic Day & Night: In all games up until now, the game would always wait for you before it progressed in time. In Crysis, the game continues on regardless of how long you are taking.
  • So, if aliens are attacking and you're not helping anyone, the situation is going to get worse and worse. But the great thing is, the game won't force you to do anything, you can do it all at your own pace or even skip certain missions. But you may suffer the consequences.

     

  • Mission Dynamics: Not all missions in Crysis are compulsary. But if you complete an optional mission, you will usually get rewarded. As well as the ability to skip some missions, the outcomes of certain missions will vary, and so the lead up to the next mission will be different both ways. You will play with squad mates during certain missions, however if one dies, you won't ever see him again and so future missions may become more difficult.
  • Interactive and Destructible Environments: This probably has the biggest effect on gameplay. It's certainly the most unique feature to Crysis. Your actions and how you fight will directly effect the environment in either a positive or negative way. If you're playing online for example, and you find a good camping spot behind a tree.
  • The next time you join a server, someone may have blown that tree up so now you will instantly have to change your tactics to adapt to the dynamic and ever changing environment.

    The AI also needs to be smart enough to adapt to this very dynamic and ever changing environment. The natural disasters mentioned above will be as destructible as you'd expect, but there's also non-natural distasters in Crysis such as nuclear bombs which can literally flaten the surrounding environment on a scale never before seen in a video game.

  • Weapon Modifications: You will have the ability to add and remove attachments such as scopes, lasers and flashlights while also having the ability to adjust what method of attack you wish to use. You may change your ammunition to a tranquilizer for a softer approach, or use explosive bullets for that little extra warmth. The combinations are almost endless and every weapon has some kind of customizable componant.

  • Vehicle Modifications: In the power struggle multiplayer mode, you'll be able to capture alien technologies and use them on your own human vehicles. You can mix and match just about anything. For example, you could replace the .50 cal machine gun on your jeep with an alien freeze ray. This will create some interesting and possibly 'odd' gameplay.

  • Nano-Muscular Suit: The year is 2020, of course there has to be some hi-tech suit. Your suit can perform many things, as long as it has the power to do so. In different situations you will require different enhanced attributes.
  • If you want to take the fast and agile approach, you would set your suit to speed as an example, but as a consequence, you will not only lose power from your suit, but you will decrease your other attributes. So it's extremely important to adjust your suit perfectly to match your tactics and the situation. The different suit functions are speed, strength, armor and cloak. I think you can work out for yourself what each function does.

  • Dynamic Story: The plot is set, but the rest is up to you. While some missions will be forced, others will be optional. Optional missions usually end with some kind of reward and they have the potential to alter the rest of the story.
  • Crysis has what the CEO of Crytek likes to call a multi-threaded storyline. This means every major character has a storyline of their own, this includes your squad mates. If you let a squad mate die for example (mentioned above), it may make your future missions a little tougher, or you may have to find an alternative to a certain task.

    Another thing about the story is this. There are no cut scenes, nor is there anyone telling you what to do (not directly or constantly anyway).

    The story will unfold around you, its your job to find out what's going on. You need to keep your eyes open and ears tuned. A squad mate may mention to another squad mate that there is a weak spot to destroying one of the alien crafts. If you don't hear what that is, your going to have to kill it the hard way. That's just one, there will be things like that the whole way through Crysis.



    Conclusion
    In conclusion, Crysis will be a huge leap ahead in terms of gameplay. It will keep the proven-to-be-fun fps formula and add a whole new level to it.

     It will be the most unique gaming experience you will have had in a long time - if not of all time. This will set the standard for pc and console games in the years to come.

    Intel / Crysis Mapping Contest Update! (1 viewing) (1) Guest
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    TOPIC: Intel / Crysis Mapping Contest Update!
    #3787
    Vairo (Visitor)
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    Intel / Crysis Mapping Contest Update! 4 Years, 2 Months ago Karma: 23  
    News message from Crytek regarding Crysis mapping contest has arrived. Today it is time to kick off the second submission for the Intel / Crysis Mapping Contest. Everyone who is working on a Singleplayer map for this contest should read the following important information about the Singleplayer Alpha Screenshot Submission which is kicking off today.

    QUOTE:
    What To Submit
    In order to minimize the amount of wrong submissions please read the following text carefully. It will include a detailed description what exactly is needed, what can be left out for now and what is not required until the final level submission starts.

    I am working on a level for the contest, what do I need to submit now?

    First of all, this submission is only for Singleplayer levels. (You are still able to submit your Multiplayer Alpha Screenshots until 4th of March though. Read more about it here)
    Submitted needs to be screenshots of your level, no Alpha/Beta .cry files are needed at all. These can be taken either ingame or in the Editor.
    This submission is about the Alpha status of your singleplayer level. So please avoid submitting final screenshots.
    At least two alpha screenshots of your singleplayer level need to be submitted (max. amount: 5 pictures, max size per file: 1600*1200px, 2MB)


    How To Submit
    The following you fill find a detailed explanation how to submit your Singleplayer Alpha Screenshots to the respective section. Please read the instructions carefully and go through them step-by-step:

    Open your map in the editor or ingame and take as many screenshots as you want.
    Pick at least two screenshots (and 5 at max) from "..\My Documents\My Games\Crysis\Screenshots" which you would like to submit.
    Once done go to the Singleplayer Challenges Section
    Create a new thread with following subject:
    - - Alpha Screenshots
    (prefix = SP) e.g. "SP suit_demonstration - Cry-Alex - Alpha Screenshots"
    Attach all your Singleplayer Alpha Screenshots to your post (max. allowed number is 5)
    Click on "Post New Thread" - That's it!


    Submission Deadline
    Of course there is a deadline for submitting Singleplayer Alpha Screenshots to crymod.com. After this time all threads in the Singleplayer Challenges Section are getting locked and no further alpha screenshot submission is allowed then. So make sure to make your contribution in time!

    Deadline: Based on the known issue in Patch 1.1 that prevents you from generating your AI Triangulation in the Editor the deadline has been postponed. Within the upcoming days we will inform you when this deadline will be since we want to ensure you got enough time to make your submissions!



    IMPORTANT NOTE: Only levels with Alpha & Beta screenshot submissions can be taken into account for determining the winners after the final level submission has taken place! Be sure to not miss out one of the submissions!


    cheers,

    -alex


    Link to Crymod - Challenges » Current Competitions
     
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    Intel / Crysis Mapping Contest Update!
    Vairo 2008/02/27 00:53
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