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Crysis will have four amazing multiplayer modes. Each will require different tactics and play styles. Let me go over a few of the major features which Crysis will have...

Classes: Crysis will support a new class system which will be more customisable and which will allow players freedom of choice. You'll be able to mix and match weapons and abilities so you can play how you want. For example, some may want to be a medic and sniper while others would like to be an engineer while using a rocket launcher.

Componant Damage: Tanks and Jets will no longer rule the battlefield thanks to Crysis and it's componant damage system. In past games, vehicles would simply have 'health' style meters which when empty, would cause the vehicle to explode.

Crysis avoids this by taking a more complex but realistic approach. Let's take a helicoptor for example, shooting it's back rotor will send it into a violent spin and will most likely cause it to crash into the ground. However, like in real-life, helicopters don't always explode when they crash, it depends on how it crashes and where it crashes.

This all new componant damage system will make it more realistic and a lot more fun. It also gives vehicle users a second chance as they won't automatically die when they crash.

Vehicles: All multiplayer modes will have vehicles, but only the 'Power Strugle' mode will support all of them. Vehicles won't be as ruling unlike in many other games where vehicles dominate infantry.

The reason for this is a combination of things, componant damage being one and 'choice' being the other. Infantry can be much more useful and fun than many vehicles (thanks to great weapons and the nano-suit). So jumping in a vehicle will no longer be an automated habit.

Below are descriptions of the four multiplayer game modes...


Tactical Deathmatch
This multiplayer mode is to please those who just enjoy jumping into a server and going crazy. In this mode there are no teams or any main objectives. However there may be player based objectives, but not much is known. The reason this mode and most of the others have the word "Tactical" infront of them, is simply because of all the environmental dynamics as well as the players ability to customize their tools, weapons and suit.

Tactical Team Deathmatch
This is just like the deathmatch but with teams. There may be control points and other objectives but that is unknown at this time.

Power Struggle
This is it, the multiplayer mixup we've been waiting for. This mode takes the best from a hand full of genres and creates something totally unique yet spectacular. Let me explain...

All players start the game on one of two teams with nothing more than a pistol and a basic nano-suit. The two possible teams are the US Delta Force, or the North Korean Army. After you have joined a team with your pistol and basic nano-suit, you have to fight to earn points.

These points do more than just make your name look pretty on the scoreboard. You will use these points to purchase weapons, vehicles and even whole manufacturing plants.

How you earn points is quite interesting as it will depend on what type/rank of player you killed. For example, if you're a noob and you just killed a general, then you will get more points than if he killed you. This helps with balancing so the guy who gets the vehicle first doesn't just own the whole map.

Each game in "Power Struggle" mode can last over 10 hours (5 Crysis days). If buying standard vehicles isn't enough, you can even crossbreed them with alien technology. So you can have an invisible tank or a jeep that has a mounted freeze gun rather than a 50.cal. The combinations are amazing.



You can buy weapons from where you spawn, but you can buy better weapons and vehicles at certain control points of the maps. You can buy items using your prestige points which you can earn doing all sorts of things but mainly by killing enemies. However, when you die you will lose your gun and any of your vehicles, presuming your vehicle exploded when you died.

Intel / Crysis Mapping Contest Kicks Off! (1 viewing) (1) Guest
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TOPIC: Intel / Crysis Mapping Contest Kicks Off!
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Vairo (Visitor)
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Intel / Crysis Mapping Contest Kicks Off! 4 Years, 2 Months ago Karma: 23  
Today is the long awaited Multiplayer Map Submission kicks off! This means that everyone who is working on a PowerStruggle and/or InstantAction multiplayer map for the contest can submit the final version now. Be sure that you already did your Multiplayer Beta Screenshot Submission before uploading your level. Only if you accomplished this as well your uploaded map will be taken into consideration for the voting! Good Luck to everyone!


Final Multiplayer Level Submission - Basic Information
The information below shows exactly what you need to submit in order to take part in the final winners voting/selection. Be sure your submission contains all these things:

First of all, this submission is only for Multiplayer levels.
Content packed up as ZIP or RAR:
1. Alpha status .cry file
2. Beta status .cry file
3. Final status cry file
4. Complete levels folder (except .bak file(s))
5. Readme file that includes credits and/or the agreement when using copyright protected materials
Maximum File Size: 300MB (packed)
Database entry needs to be in English
Alpha & Beta Screenshots of your level need to be submitted before!
Alpha Submission: closed
Beta Submission: open more info


Final Multiplayer Level Submission - How To
The following you will find a detailed description where you can upload your level how to do it correctly. Please read the following text carefully to minimize the incorrect submissions.

Pack your level as ZIP or RAR file.
Follow one of the links below depending on which map you want to submit:
1. PowerStruggle Level Submission:
2. InstantAction Level Submission:
Fill in the file name that consists of the name of your level.
Fill in the version of your level.
Fill in the author of the level (which should be you )
Add a short description of your level (e.g. "Small IA map with urban setting"
Add a full description of your level, such as:
* Background information
* Setting
* Features and more (if you want)...
Upload some pictures of your level (alpha, beta or final status) by clicking on "Upload Screenshots"
Upload your final map package by clicking on "Upload Files"
Click on "Save" to save this entry. It then gets reviewed and activated by the Crymod Staff team - that's it J


Multiplayer - Beta Screenshot & Level Submission Deadline
Please keep in mind that you do both your beta screenshot submission and uploading your final level until March 18th, since this is the deadline for the multiplayer part of this contest. So if you want to participate be sure you do not miss out these submissions!

Deadline: March, 18th 2008 at 12:00AM CET


NOTE: Only levels with Alpha & Beta screenshot submissions can be taken into account for determining the winners after the final level submission has taken place! Be sure to not miss out one of the submissions!





Cheers,

-alex
 
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Intel / Crysis Mapping Contest Kicks Off!
Vairo 2008/03/11 08:55
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Teri 2008/06/18 06:53
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