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Cevat Yerli & Eric Lagel & Felix Leyendecker at EA.com E-mail
Written by CrysisEU   
Wednesday, 24 October 2007
 Electronic Arts has published a new community Interview with Cevat Yerli, Eric Lagel and Environment Artist Felix Leyendecker. Q: Seems from the various vids of Crysis that the game is taking a "realistic" approach to its design (ie. You see your arms propel you forward while swimming, you see your hands when you climb a ladder, and your arm reaches out when grabbing weapons.) Question is, will your hand also reach out when performing actions such as opening doors?


Answer from Cevat Yerli: It depends on what the actions are. In pick-ups, we want to emphasize the pick-up because it's a conscious decision and action. But when it comes to doors for example, it's more a matter of the flow of gameplay. There we decided it was more hindering. So in some places we do it as a choice and for function, but in areas where it's a flow-impeding process we don't do it. It's a conscious decision for us to emphasize an action but not impede the flow of gameplay.

 Full Interview available here   Comment

Last Updated ( Wednesday, 21 April 2010 )
 
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