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Christmas Community Update! E-mail
Friday, 21 December 2007
An early astonishing christmas present emerged from the Crysis Community. As this present is in the form of an update regarding questions from the community about Crysis Patches, queries relating to SDK and Linux Dedicated Servers, and much more. This is truly calming if not awesome news from the boys at Crytek; and with Christmas and New Year coming along the way they've delighted us with this update, that you may now feast your eyes on. Maximum X-MAS!

Fixes

- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes

Updates

- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10

Tweaks

- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly

 More info in forums !

Last Updated ( Wednesday, 21 April 2010 )
 
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