|
Crytek announces the detailed timetable of their CryENGINE® 2 presentations over at GDC.
Crytek announces the schedule of the CryENGINE® 2 presentations at GDC. At this year's GDC, Crytek will be presenting a series of public presentations at their booth #6611 North Hall in the Moscone Center.
The schedule and topics appear below:
Wednesday, February 20
10:30 - Building realistic worlds in CryENGINE® 2 Tony Davis, Lead Level Designer
11:30 - Animating Faces and Characters in CryENGINE® 2 Hanno Hagedorn, Senior character artist ~ Steven Bender, Lead Animator
12:30 - Introduction and overview of CryENGINE® 2 Martin Mittring, Senior R&D Graphics Engineer
13:30 - Architectural Visualization with CryENGINE® 2 ImageTP
14:30 - Sound and music in CryENGINE® 2 Tomas Neumann, Lead Audio Programmer
15:30 - Visual scripting in CryENGINE® 2 Sascha Gundlach, Technical Designer
16:30 - Introduction and overview of CryENGINE® 2 Tiago Sousa, R&D Graphics Programmer
Thursday, February 21
10:30 – Parametric animation technologies Ivo Herzeg, Senior R&D Animation Programmer
11:30 - Visual scripting in CryENGINE® 2 Sascha Gundlach, Technical Designer
12:30 - Sound and music in CryENGINE® 2 Christian Schilling, Senior Sound Designer
13:30 – Rapid prototyping in CryENGINE® 2 Tony Davis, Lead Level Designer
14:30 - Introduction and overview of CryENGINE® 2 Timur Davidenko, Lead R&D Programmer
15:30 - Animating Faces and Characters in CryENGINE® 2 Hanno Hagedorn, Senior character artist ~ Steven Bender, Lead Animator
16:30 - Sound and music in CryENGINE® 2 Tomas Neumann, Lead Audio Programmer
Friday, February 22
10:30 - Visual scripting in CryENGINE® 2 Sascha Gundlach, Technical Designer
11:30 - Introduction and overview of CryENGINE® 2 Martin Mittring, Senior R&D Graphics Engineer
12:30 - Sound and music in CryENGINE® 2 Christian Schilling, Senior Sound Designer
13:30 – Character movement and animation in CryENGINE® 2 David Mondelore, Senior R&D Animation Programmer
Related links:
- http://www.crytek.com - http://www.gdconf.com
-Crysis Dev Team Comment
|