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Crysis update - week 4
| Crysis update - week 4 |
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| Friday, 22 February 2008 | |
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Sorry for delay folks, but as you may have noticed the site was offline and we were not able to update you with information, however here is some information from Crysis weekly update nr.4
We welcome you to the “Crysis Weekly Update #4”, which is an official status report from Crytek to the world-wide community in order to get you up-to-date on the progress of various Crysis related topics.
This time we have got an update on the Mod Software Development Kit for you and also a new status report on the long awaited patch 1.2 for Crysis. In addition to that we are going to introduce you to quite a few new bug fixes of the change log and also new features that are included.
Mod SDK – Status Update As you know from the last weekly update the Mod SDK is coming along quite well. We have been able to fix the remaining issues on the example assets and made them fully functional within the past week. They are also being made compatible to the different exporters the SDK includes.
The respective documentation about the asset creation for CryENGINE2 is finished as well. It will cover the basic questions to get everyone started on this topic and includes install instructions, new tutorials and also some new references for you to read through.
We do not want to tell too much, but you should check out Crytek’s Modding Portal within the next few days, since we got a more or less “small” surprise for the whole modding community which should get everyone working on new levels, assets and more.
The game source code for the SDK is still in preparation to get it working properly with the upcoming patch 1.2. We are confident to deliver the complete Mod SDK to you around the time we ship the new patch. In conjunction we also want to update the official CryENGINE2 documentation on http://doc.crymod.com with quite a few new tutorials and references.
Patch 1.2 – Status Report We also got news from the development status of patch 1.2 for you. The final installer has been sent to the EA and Crytek QA departments for content verification. The feedback from them until now is positive, so no major errors could have been found so far.
What we are currently working on is the localization for the patch readme file. It needs to be translated into the various languages the game supports. After this is done the files will be verified if they have been translated properly and then get implemented into the installer.
When this step is completed the patch is ready for distribution and allows us to name you a release date for it.
Patch 1.2 – Bug Fixes & Features Introduction In every Crysis Weekly Update we are going to feature a few of the upcoming bug fixes and/or features from the change log and talk about them a bit more detailed. The introductions for this update are:
Singleplayer/Multiplayer – Audio Hit Feedback To improve the overall readability in-game for Singleplayer and each Multiplayer game mode Crysis has to offer we decided to implement additional audio hit feedback functionality. This applies to bullet impacts to the enemy player model you are shooting at.
By hitting the torso, arms and legs you will clearly hear the audio feedback and thus recognize much easier that you hit someone. By giving a headshot the sound will be different and can be clearly identified as such. This feedback also can be enabled and disabled by the specific console variable “g_useHitSoundFeedback”.
Multiplayer – Connection Error Warning Messages With patch 1.2 we introduce even more readability, not only to the in-game part as well but also to the general user interface. Currently it is not that easy to locate the error with your Crysis installation and set up if you got disconnected from an online server with the message “Server Authentication Failed” or “Disconnected from server”.
This will change with the upcoming patch since we implemented quite a few new error messages that give you more details on the reason why you have not been able to either join a server at all or stay connected to one server.
If a player is missing the map the server is running:
If the player has the map but it differs from the servers version:
If the player was kicked from the server:
If the player was banned from the server (if they attempt to reconnect):
If the player has a different version of the game to the server:
Client error while connecting to devmode enabled server without the client running devmode:
Client error attempting to connect to servers while in devmode and the server isn’t:
Change Log Abstract As usual we are going to inform you about additional bug fixes/tweaks included in the patch. With the upcoming weeks we try to inform you as good as possible about the change log, but no promise that we can finish the whole list until the patch is released – it is quite huge!
Optimizations and Stability General Fixes/tweaks Weapons · Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect. · When prone with a sniper rifle, the attachments menu should no longer be cut off.
Vehicles · Improved vehicle handling under braking and boosting. Reduced collision damage multiplier for actor-vehicle collisions in MP.
· Helmets will never deflect shots when the player hits them while using weapon sights.
Multiplayer · Fixed not being able to scroll player names on end of game scoreboard.
New Features (already introduced further above) Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
So that’s it for the fourth Crysis Weekly Update! We hope you enjoy the information and thanks for your irresistible support. Do not miss the next update on Wednesday! J
-Crysis Dev Team
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| Last Updated ( Wednesday, 21 April 2010 ) |
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