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Interviews with Crysis developers E-mail
Tuesday, 21 August 2007

We have got 2 new interviews today for you.The first Interview is with with Cevat Yerli ,who answered to few questions on last thursday to gamesindustry.biz's  and the second interview is with all the three Yerli's, Avni, Cevat and Faruk from Welt Online (Germany).

     GamesIndustry.biz : You've talked about how you use the 'agile development' method. Can you explain more about that?And how did it work with Crysis?

   Cevat Yerli:  Agile development is one of those things which doesn't fit with EA, as a matter of fact. I think EA will adapt and Microsoft will adapt. It's a very anti-corporate method, but I would argue it's actually the best method for any corporation - whether you have a thousand people or only 20.

It's based on iterations - no disturbing for two weeks, development, review, feedback. They're called two week sprints, so teams have achievement goals they sprint for and if they don't finish they have to work after hours. It's an agreement - they promise what they can deliver. 

 Cevat Yerli:   In Crysis there was a nano suit group, a customised weapons group, a group for human animation, enemy AI, multiplayer... They only co-ordinate every four weeks.

Every day they have a stand-up meeting where the leader of each team talks for one minute about what they're doing, then they have a stand-up meeting within their own groups, and that's it. The efficiency of the team is must higher because they talk fast, they're much more enthusiastic and energetic, and they have a defined goal.

The teams become like the teams of ten years ago, when they made games with five or six people. They were very fast and very small - that's the idea behind it. Ultimately if you fragment the project you fragment the problems.

First Interview 

Second with Yerli Brothers  Comment on it HERE

Last Updated ( Tuesday, 02 February 2010 )
 
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